This mod adds a new mod to the "Special" robot slot, it gives the robot 50,000 damage resistance and 5,000,000 health and has no material cost. Well so do I! But here is the next best thing. Wish your robots could be essential characters when not following you like normal settlers? Tired of your robotic farmers being murdered every time there's a raider attack? I have not tested it long term to prove that this command fixes every problem related to robots, your milage may vary, I did test to confirm: it persisted between robots, it persisted when a robot was recruited and dismissed as a follower, it persisted when the game was closed and reloaded (without the bat tweak to the ini) and it persisted when a entirely new robot was created.Īnnoyed that despite putting "Your companions can never die" in neon lights at E3 Bethesda made your robot companions entirely killable? Replace robot with whatever you named the text file, in case that wasn't obvious. SStartingCjavascript-event-strippedbat robot Then open up fallout4.ini and add this new line under exe is located) as something like "robot.txt" This cannot be done via a mod, at least not with a CK, as that actor cant have its essential/protected status changed.Īnd if you want to ensure that robots are always essential, with minimal effort across all characters, there is a method to make the command run every time you load the game automatically.įirst, open notepad or any other text editor and put the command in with no quotations, and save it to the fallout 4 install directory (where the. The console command "setessential xx001eed 1" (xx must be replaced with the load order slot of automatron, this is usually 01 as it was the first DLC.) will set all robots followers, now and future, essential.
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